//==============================================================================
// Night Elf Dryad_Anim.txt
//==============================================================================
//==============================================================================
define glow
{
   set hotspot
   {
      version
      {
         Visual scenario e osiris eye glow
      }
   }
}

//==============================================================================
define glow2
{
   set hotspot
   {
      version
      {
         Visual special e petesuchos ball glow
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual nedryad_bored
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual nedryad_idle
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual nedryad_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
length 1.0
				}
			}
		}
	}
}

//==============================================================================
anim Convert
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual nedryad_convert
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.60 true   
				        tag SpecificSoundSet 0.35 false LampadesConvert checkVisible 
//-- end auto generated section
				connect righthand glow hotspot
				connect righthand glow2 hotspot
				connect lefthand glow hotspot
				connect lefthand glow2 hotspot
length 2.0
				}
			}
		}
	}
}
//==============================================================================
anim Rangedattack
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
				Visual nedryad_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.47 true   
					tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.46 false LampadesShoot checkVisible 
//-- end auto generated section
				connect righthand glow hotspot
				connect righthand glow2 hotspot
				connect lefthand glow hotspot
				connect lefthand glow2 hotspot
length 2.0
         }
         version
         {
				Visual nedryad_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.47 true   
					tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.46 false LampadesShoot checkVisible 
//-- end auto generated section
				connect righthand glow hotspot
				connect righthand glow2 hotspot
				connect lefthand glow hotspot
				connect lefthand glow2 hotspot
length 2.0
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual nedryad_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false FemaleDeath checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}
//==============================================================================
anim Heal
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual nedryad_convert
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	       tag Attack 0.60 true   
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				connect righthand glow hotspot
				connect righthand glow2 hotspot
				connect lefthand glow hotspot
				connect lefthand glow2 hotspot
length 2.0
				}
			}
		}
	}
}